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Battlefield Getting a Call of Duty Elite-Style Service Makes Perfect Sense

Downloadable content has been one of the most popular trends this generation. Last year Activision tried to find out if a market exists for a subscription service for a non-MMO with Call of Duty Elite . As the latest numbers peg Elite subscriptions — which cost $50 a year , or were free with Modern Warfare 3 ‘s Hardened Edition — at 2 million, an audience does apparently exist that is willing to fork over money for more than just a la carte DLC

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Battlefield Getting a Call of Duty Elite-Style Service Makes Perfect Sense

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Valve and GameStop Sensibly Team Up to Offer Steam Codes In-Store

Starting today you can purchase Steam Wallet codes at GameStop stores. These codes, which are available in $20 and $50 denominations, can be added to a Steam account and used to purchase content through Valve’s immensely popular digital distribution service. This move may come as a surprise to some as GameStop last year purchased Steam competitor Impulse, yet it actually is a very sensible move for both sides

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Valve and GameStop Sensibly Team Up to Offer Steam Codes In-Store

Capcom Pins Its Hopes on Dragon’s Dogma

After Bethesda’s open-world fantasy RPG Skyrim sold 10 million units, no one could blame Capcom for hoping there’s room for more than just one fantasy RPG title about slaying dragons and saving the world.

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Capcom Pins Its Hopes on Dragon’s Dogma

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Jetpack Joyride Might Already be Facebook’s Best Game

As much fun as I have with many of the iOS games I play, there are few which I stick with for very long. In some cases that’s because the free or $0.99 entry point for these games have a direct correlation with the amount of depth they contain — there’s one good idea, but it’s not necessarily something you’ll want to spend more than a few hours with

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Jetpack Joyride Might Already be Facebook’s Best Game

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Republique’s Success Demonstrates How a Kickstarter Can Adapt

It may have cut it close, but Camouflaj’s debut title, Republique , managed to reach its Kickstarter goal in the final hours before its deadline today. The project kicked off a month ago seeking $500,000 and, after an initial surge of pledges, found itself struggling to attract backers. Rather than accept the fact that there was not half a million dollars out there to fund a hardcore iOS title like this, Camouflaj adapted and now finds itself padding that $500,000 with additional pledges ahead of its 3pm Pacific deadline.

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Republique’s Success Demonstrates How a Kickstarter Can Adapt

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Battlefield 3 Relying on its Community to Pay for Servers, Much to Players’ Chagrin

The ability to rent dedicated Battlefield 3 servers for use in the console versions of the game was a welcome addition back in March. Unfortunately, playing on these servers appears to have become the only option for playing online multiplayer, a development which understandably has fans of the game frustrated with Electronic Arts and DICE. As outlined in this thread on the official Battlefield forums, many players are upset that EA- and DICE-operated servers have almost entirely disappeared

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Battlefield 3 Relying on its Community to Pay for Servers, Much to Players’ Chagrin

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The Old Republic Still Going Strong, Even With a 400k Subscriber Drop

Three months ago, Electronic Arts boasted its new MMO, Star Wars: The Old Republic , had amassed 1.7 million subscribers. That number is a far cry from what World of Warcraft has, though it is a very strong showing for a subscription-based MMO in a market that is becoming much more free-to-play-centric.

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The Old Republic Still Going Strong, Even With a 400k Subscriber Drop

Wolfenstein 3D Celebrates Its 20th Anniversary in Style

With Wolfenstein 3D celebrating its 20th anniversary this month, it’s fitting — if unexpected — to see a nearly 30-minute developer commentary track from industry legend John Carmack exploring his memories and recollections from the early days of id Software.

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Wolfenstein 3D Celebrates Its 20th Anniversary in Style

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Re-Examining the Role of Digital Death

Feature Share it: Tweet Re-Examining the Role of Digital Death How death has evolved over the four decades of gaming.

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Re-Examining the Role of Digital Death

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Two Possible Reasons for BioShock Infinite’s 2013 Delay

BioShock Infinite was among the most anticipated games scheduled for release this fall. It’s still shaping up to be one of the bigger launches of the year, it’s just that year will be next year. Infinite’s release was officially pushed back today from its scheduled date on October 16 until February 26, 2013.

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Two Possible Reasons for BioShock Infinite’s 2013 Delay

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